AI Insights · Timothy · April 2021
Q1 2021 Recap: Top 5 Cat Games on Android in France
A look at the performance of the most popular cat-themed games on Android in France during the first quarter of 2021, based on Sensor Tower data. Discover the trends in downloads and weekly active users for these feline-centric titles.
As we dive into the first quarter of 2021, the cat-themed gaming category on Android in France has shown interesting trends. Sensor Tower provides us with a detailed look into the performance of the top cat games, and here we summarize the key figures and movements observed.
My Talking Tom Friends by Outfit7 Limited started the quarter with a revenue of around $300K, peaking at $389K in early March before settling at $292K by the end of March. Downloads saw a high of 32K in late February but ended the quarter with a decrease to 15K. Weekly active users followed a similar trend, peaking at 312K in late February and ending with 247K.
My Talking Tom 2, another hit from Outfit7 Limited, showed a revenue peak at $975K in mid-January, declining to $333K by the end of March. Download figures started at 18K and after a mid-quarter dip, ended slightly down at 11K. Weekly active users started at 211K, peaked at 212K in February, and closed the quarter at 187K.
Cat Escape by Sunday.gg, while not generating significant revenue, had an interesting journey with downloads and weekly active users. Downloads started at 13K, saw a massive jump to 20K in mid-March, and ended at 11K. The weekly active users started at 31K, reached a high of 45K also in mid-March, and concluded the quarter with 32K.
My Talking Angela from Outfit7 Limited saw revenues starting at $675K and dipping to $259K by the end of March. Downloads began at 15K, peaked at 16K in late February, and decreased to 10K. Weekly active users showed a decline from 154K at the beginning of the quarter to 127K in the final week.
Lastly, Talking Tom Hero Dash, also from Outfit7 Limited, had its revenue peak at $840K in late February, then dropping to $122K by the end of March. Downloads experienced a high of 15K in late February but fell to 9K by quarter’s end. The game's weekly active users saw a peak at 219K in late February and ended at 190K.
For more insights on the performance of these and other applications, Sensor Tower's comprehensive data provides a deeper look into the mobile app landscape.